Deutsche Gesellschaft
für phänomenologische Forschung

Zeitschrift | Band

216777

Philosophy & Technology

The philosophy of computer games

Band 27 (2)

herausgegeben vonPatrick John CoppockGraeme Kirkpatrick Olli Tapio LeinoAnita Leirfall

Details | Inhaltsverzeichnis

Generic structures, generic experiences

a cognitive experientialist approach to video game analysis

Andreas Gregersen

pp.159-175

https://doi.org/10.1007/s13347-013-0125-8
Fiction puzzle

storiable challenge in pragmatist videogame aesthetics

Veli-Matti Karhulahti

pp.201-220

https://doi.org/10.1007/s13347-013-0117-8
Simulating philosophy

interpreting video games as executable thought experiments

Marcus Schulzke

pp.251-265

https://doi.org/10.1007/s13347-013-0102-2
Publisher's note

pp.285-285

Erratum to

book symposium on peter paul Verbeek's moralizing technology

pp.315-315

Publication details

Zeitschrift: Philosophy & Technology

Band: 27

Issue: 2

Year: 2014

Referenz:

Coppock Patrick John, Kirkpatrick Graeme, Leino Olli Tapio, Leirfall Anita (2014) The philosophy of computer games. Philosophy & Technology 27 (2).