Deutsche Gesellschaft
für phänomenologische Forschung

Zeitschrift | Band | Artikel

217040

Inspirational patterns for embodied interaction

Jonas Löwgren

pp. 165-177

Abstrakt

The concern of this work is how knowledge based on design experience can be developed, disseminated, articulated, and acquired. We propose the notion of inspirational patterns, or i-patterns, which refers to abstractions of core ideas and essential elements from a class of coherent examples, pointing to promising regions in the design space. Most current work on patterns concentrates on proven solutions to recurring problems; i-patterns, on the other hand, are oriented toward the innovative and inspirational. The design domain of interest to us is interaction design, which can be roughly defined as design with digital materials. More specifically, we focus on the intersection of tangible interfaces and social computing that is called embodied interaction. The paper presents nine i-patterns for embodied interaction, including "Virtual information is tied to positions in the material world" and "Heterogeneous virtual information fuses into a few sensory parameters."

Publication details

Published in:

(2007) Design research from Northern Europe II. Knowledge, Technology & Policy 20 (3).

Seiten: 165-177

DOI: 10.1007/s12130-007-9029-1

Referenz:

Löwgren Jonas (2007) „Inspirational patterns for embodied interaction“. Knowledge, Technology & Policy 20 (3), 165–177.