Usability, accessibility and gameplay heuristics to evaluate audiogames for users who are blind
pp. 38-48
Abstrakt
This paper presents a set of usability, accessibility and gameplay heuristics for audiogames, which have blind persons as intended audience. From the proposed and discussed heuristics, it is possible to determine the main usability, accessibility and gameplay issues in games, serving as a tool to identify the requirements for the game, to develop it and to evaluate it. The process of creating the heuristics was based on 6 steps: exploration, description, correlation, explanation, experimental validation and refinement.
Publication details
Published in:
Antona Margherita, Stephanidis Constantine (2016) Universal access in human-computer interaction. methods, techniques, and best practices: 10th international conference, UAHCI 2016, held as part of HCI international 2016, Toronto, ON, Canada, july 17-22, 2016. Dordrecht, Springer.
Seiten: 38-48
DOI: 10.1007/978-3-319-40250-5_4
Referenz:
Damasio Oliveira Juliana (2016) „Usability, accessibility and gameplay heuristics to evaluate audiogames for users who are blind“, In: M. Antona & C. Stephanidis (eds.), Universal access in human-computer interaction. methods, techniques, and best practices, Dordrecht, Springer, 38–48.