Buch | Kapitel
Guessing games and people behaviours
what can we learn?
pp. 205-217
Abstrakt
In the last decade a growing effort has been devoted to explore the p-beauty contest game (Camerer, Ho and Weigelt, 1998; Duffy and Nagel, 1997; Nagel, 1995; Weber, 2003). The game itself is well known and extremely simple: players are asked to choose a number from a closed interval. The winning player will be the one that gets closer to a target number G. Such target is defined as the average of all guesses plus a constant, multiplied by a real number known to all players. Formally, we can write the target as: (G = p left( {1over n}{sum limits_{i = 1}^n}{g_i + d} ight)). In its simplest form the game parameterisation is set as follows: 0 ≤ p < 1, n is the number of players in the contest, ({g_i} in lbrack 0, 100 brack subset f{R}) is subject i's guess and d is a constant set equal to 0.
Publication details
Published in:
Abdellaoui Mohammed, Hey John D. (2008) Advances in decision making under risk and uncertainty. Dordrecht, Springer.
Seiten: 205-217
DOI: 10.1007/978-3-540-68437-4_13
Referenz:
Morone A. (2008) „Guessing games and people behaviours: what can we learn?“, In: M. Abdellaoui & J. D. Hey (eds.), Advances in decision making under risk and uncertainty, Dordrecht, Springer, 205–217.