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Buch | Kapitel
Fast and accurate 3d reproduction of a remote collaboration environment
pp. 351-362
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Abstrakt
We present an approach for high quality rendering of the 3D representation of a remote collaboration scene, along with real-time rendering speed, by expanding the unstructured lumigraph rendering (ULR) method. ULR uses a 3D proxy which is in the simplest case a 2D plane. We develop dynamic proxy for ULR, to get a better and more detailed 3D proxy in real-time; which leads to the rendering of high-quality and accurate 3D scenes with motion parallax support. The novel contribution of this work is the development of a dynamic proxy in real-time. The dynamic proxy is generated based on depth images instead of color images as in the Lumigraph approach.
Publication details
Published in:
Shumaker Randall, Lackey Stephanie (2014) Virtual, augmented and mixed reality. designing and developing virtual and augmented environments: Designing and developing virtual and augmented environments. Dordrecht, Springer.
Seiten: 351-362
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DOI: 10.1007/978-3-319-07458-0_33
Referenz:
Tariqul Islam ABM, et al. (2014) „Fast and accurate 3d reproduction of a remote collaboration environment“, In: R. Shumaker & S. Lackey (eds.), Virtual, augmented and mixed reality. designing and developing virtual and augmented environments, Dordrecht, Springer, 351–362.


